This documentation is automatically generated by online-judge-tools/verification-helper
#include "src/geometry/Z2/operation/square-norm.hpp"
Z square_norm(Vector<Z> v)
v
の長さ(norm)の2乗を返す。
オーバーフローに注意。
#pragma once
#include "src/geometry/Z2/class/vector.hpp"
#include "src/geometry/Z2/operation/square.hpp"
namespace luz::Z2 {
template < typename Z >
Z square_norm(Vector< Z > v) {
return square(v.x()) + square(v.y());
}
} // namespace luz::Z2
#line 2 "src/geometry/Z2/operation/square-norm.hpp"
#line 2 "src/geometry/Z2/class/vector.hpp"
#include <vector>
namespace luz::Z2 {
template < typename Z >
class Vector {
Z x_, y_;
public:
Vector(): x_(0), y_(0) {}
Vector(Z x, Z y): x_(x), y_(y) {}
Z x() const {
return x_;
}
Z y() const {
return y_;
}
bool operator==(const Vector &v) const {
return x_ == v.x_ and y_ == v.y_;
}
bool operator!=(const Vector &v) const {
return x_ != v.x_ or y_ != v.y_;
}
Vector &operator+=(const Vector &v) {
x_ += v.x_;
y_ += v.y_;
return *this;
}
Vector &operator-=(const Vector &v) {
x_ -= v.x_;
y_ -= v.y_;
return *this;
}
Vector operator+(const Vector &v) const {
return Vector(*this) += v;
}
Vector operator-(const Vector &v) const {
return Vector(*this) -= v;
}
Vector operator+() const {
return *this;
}
Vector operator-() const {
return Vector() - *this;
}
};
template < typename Z >
using Vectors = std::vector< Vector< Z > >;
} // namespace luz::Z2
#line 2 "src/geometry/Z2/operation/square.hpp"
namespace luz::Z2 {
template < typename Z >
Z square(const Z x) {
return x * x;
}
} // namespace luz::Z2
#line 5 "src/geometry/Z2/operation/square-norm.hpp"
namespace luz::Z2 {
template < typename Z >
Z square_norm(Vector< Z > v) {
return square(v.x()) + square(v.y());
}
} // namespace luz::Z2