comp-library

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:heavy_check_mark: 点と円の交差判定
(src/geometry/Z2/intersect/is-intersect-point-circle.hpp)

is_intersect_pc

bool is_intersect_pc(Z2::Point<Z> p, Z2::Circle<Z> c)

pc が交差しているかどうか (pc 上の点かどうか) を返す。

制約

円の半径の2乗、円の中心と点との距離の2乗がともにオーバーフローしない。

Depends on

Verified with

Code

#pragma once

#include "src/geometry/Z2/class/circle.hpp"
#include "src/geometry/Z2/class/point.hpp"
#include "src/geometry/Z2/operation/square-norm.hpp"

namespace luz::Z2 {

  template < typename Z >
  bool is_intersect_pc(Point< Z > p, Circle< Z > c) {
    Z sq_norm = square_norm(c.center() - p);
    return sq_norm == square(c.r());
  }

} // namespace luz::Z2
#line 2 "src/geometry/Z2/intersect/is-intersect-point-circle.hpp"

#line 2 "src/geometry/Z2/class/circle.hpp"

#line 2 "src/geometry/Z2/class/point.hpp"

#line 2 "src/geometry/Z2/class/vector.hpp"

#include <vector>

namespace luz::Z2 {

  template < typename Z >
  class Vector {

    Z x_, y_;

   public:
    Vector(): x_(0), y_(0) {}
    Vector(Z x, Z y): x_(x), y_(y) {}

    Z x() const {
      return x_;
    }

    Z y() const {
      return y_;
    }

    bool operator==(const Vector &v) const {
      return x_ == v.x_ and y_ == v.y_;
    }

    bool operator!=(const Vector &v) const {
      return x_ != v.x_ or y_ != v.y_;
    }

    Vector &operator+=(const Vector &v) {
      x_ += v.x_;
      y_ += v.y_;
      return *this;
    }
    Vector &operator-=(const Vector &v) {
      x_ -= v.x_;
      y_ -= v.y_;
      return *this;
    }

    Vector operator+(const Vector &v) const {
      return Vector(*this) += v;
    }
    Vector operator-(const Vector &v) const {
      return Vector(*this) -= v;
    }

    Vector operator+() const {
      return *this;
    }
    Vector operator-() const {
      return Vector() - *this;
    }
  };

  template < typename Z >
  using Vectors = std::vector< Vector< Z > >;

} // namespace luz::Z2
#line 4 "src/geometry/Z2/class/point.hpp"

#line 6 "src/geometry/Z2/class/point.hpp"

namespace luz::Z2 {

  template < typename Z >
  using Point = Vector< Z >;

  template < typename Z >
  using Points = std::vector< Point< Z > >;

} // namespace luz::Z2
#line 4 "src/geometry/Z2/class/circle.hpp"

#include <cassert>

namespace luz::Z2 {

  template < typename Z >
  class Circle {

    Point< Z > o_;
    Z r_;

   public:
    Circle(): o_(0, 0), r_(0) {}

    Circle(Point< Z > o, Z r): o_(o), r_(r) {
      assert(r >= 0);
    }

    Point< Z > center() const {
      return o_;
    }

    Z r() const {
      return r_;
    }
  };

  template < typename Z >
  using Circles = std::vector< Circle< Z > >;

} // namespace luz::Z2
#line 2 "src/geometry/Z2/operation/square-norm.hpp"

#line 2 "src/geometry/Z2/operation/square.hpp"

namespace luz::Z2 {

  template < typename Z >
  Z square(const Z x) {
    return x * x;
  }

} // namespace luz::Z2
#line 5 "src/geometry/Z2/operation/square-norm.hpp"

namespace luz::Z2 {

  template < typename Z >
  Z square_norm(Vector< Z > v) {
    return square(v.x()) + square(v.y());
  }

} // namespace luz::Z2
#line 6 "src/geometry/Z2/intersect/is-intersect-point-circle.hpp"

namespace luz::Z2 {

  template < typename Z >
  bool is_intersect_pc(Point< Z > p, Circle< Z > c) {
    Z sq_norm = square_norm(c.center() - p);
    return sq_norm == square(c.r());
  }

} // namespace luz::Z2
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