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#include "src/utility/class/dice.hpp"
#pragma once
#include "src/cpp-template/header/rep.hpp"
#include "src/cpp-template/header/size-alias.hpp"
#include <array>
#include <cassert>
#include <vector>
namespace luz {
template < typename T >
class Dice {
// +x, -x, +y, -y, +z, -z
std::vector< T > dice;
static constexpr std::array< std::array< T, 4 >, 6 > rot{
{{2, 5, 3, 4},
{4, 3, 5, 2},
{4, 1, 5, 0},
{0, 5, 1, 4},
{0, 3, 1, 2},
{2, 1, 3, 0}}};
void rotate(const std::array< T, 4 > &idxs) {
for (usize i: rep(1, 4)) {
std::swap(dice[idxs[i - 1]], dice[idxs[i]]);
}
}
void internal_rotate(usize base, isize count) {
if (count != 0) {
bool neg = count < 0;
rotate(rot[base + neg]);
internal_rotate(base, count + (neg ? +1 : -1));
}
}
isize count_minimize(isize count) {
return (count % 4 + 5) % 4 - 1;
}
public:
Dice(): dice(6) {}
Dice(T px, T nx, T py, T ny, T pz, T nz)
: dice({px, nx, py, ny, pz, nz}) {}
void rotate_x(isize count) {
internal_rotate(0, count_minimize(count));
}
void rotate_y(isize count) {
internal_rotate(2, count_minimize(count));
}
void rotate_z(isize count) {
internal_rotate(4, count_minimize(count));
}
void rotate_by_id(usize idx) {
rotate(rot[idx]);
}
T &right() {
return dice[0];
}
T &left() {
return dice[1];
}
T &back() {
return dice[2];
}
T &front() {
return dice[3];
}
T &top() {
return dice[4];
}
T &bottom() {
return dice[5];
}
T &face_id(usize idx) {
assert(idx < 6);
return dice[idx];
}
void normalize_as_top_front(T t, T f) {
for (usize i: rep(0, 6)) {
if (top() == t) {
for ([[maybe_unused]] usize _: rep(0, 4)) {
if (front() == f) return;
rotate_z(1);
}
}
rotate_by_id(2 * (i & 1));
}
assert(false);
}
};
template < typename T >
std::vector< Dice< T > > dice_enumeration(Dice< T > dice) {
std::vector< Dice< T > > result;
for (usize i: rep(0, 6)) {
for ([[maybe_unused]] usize _: rep(0, 4)) {
result.emplace_back(dice);
dice.rotate_z(1);
}
dice.rotate_by_id(2 * (i & 1));
}
return result;
}
} // namespace luz
#line 2 "src/utility/class/dice.hpp"
#line 2 "src/cpp-template/header/rep.hpp"
#line 2 "src/cpp-template/header/size-alias.hpp"
#include <cstddef>
namespace luz {
using isize = std::ptrdiff_t;
using usize = std::size_t;
} // namespace luz
#line 4 "src/cpp-template/header/rep.hpp"
#include <algorithm>
namespace luz {
struct rep {
struct itr {
usize i;
constexpr itr(const usize i) noexcept: i(i) {}
void operator++() noexcept {
++i;
}
constexpr usize operator*() const noexcept {
return i;
}
constexpr bool operator!=(const itr x) const noexcept {
return i != x.i;
}
};
const itr f, l;
constexpr rep(const usize f, const usize l) noexcept
: f(std::min(f, l)),
l(l) {}
constexpr auto begin() const noexcept {
return f;
}
constexpr auto end() const noexcept {
return l;
}
};
struct rrep {
struct itr {
usize i;
constexpr itr(const usize i) noexcept: i(i) {}
void operator++() noexcept {
--i;
}
constexpr usize operator*() const noexcept {
return i;
}
constexpr bool operator!=(const itr x) const noexcept {
return i != x.i;
}
};
const itr f, l;
constexpr rrep(const usize f, const usize l) noexcept
: f(l - 1),
l(std::min(f, l) - 1) {}
constexpr auto begin() const noexcept {
return f;
}
constexpr auto end() const noexcept {
return l;
}
};
} // namespace luz
#line 5 "src/utility/class/dice.hpp"
#include <array>
#include <cassert>
#include <vector>
namespace luz {
template < typename T >
class Dice {
// +x, -x, +y, -y, +z, -z
std::vector< T > dice;
static constexpr std::array< std::array< T, 4 >, 6 > rot{
{{2, 5, 3, 4},
{4, 3, 5, 2},
{4, 1, 5, 0},
{0, 5, 1, 4},
{0, 3, 1, 2},
{2, 1, 3, 0}}};
void rotate(const std::array< T, 4 > &idxs) {
for (usize i: rep(1, 4)) {
std::swap(dice[idxs[i - 1]], dice[idxs[i]]);
}
}
void internal_rotate(usize base, isize count) {
if (count != 0) {
bool neg = count < 0;
rotate(rot[base + neg]);
internal_rotate(base, count + (neg ? +1 : -1));
}
}
isize count_minimize(isize count) {
return (count % 4 + 5) % 4 - 1;
}
public:
Dice(): dice(6) {}
Dice(T px, T nx, T py, T ny, T pz, T nz)
: dice({px, nx, py, ny, pz, nz}) {}
void rotate_x(isize count) {
internal_rotate(0, count_minimize(count));
}
void rotate_y(isize count) {
internal_rotate(2, count_minimize(count));
}
void rotate_z(isize count) {
internal_rotate(4, count_minimize(count));
}
void rotate_by_id(usize idx) {
rotate(rot[idx]);
}
T &right() {
return dice[0];
}
T &left() {
return dice[1];
}
T &back() {
return dice[2];
}
T &front() {
return dice[3];
}
T &top() {
return dice[4];
}
T &bottom() {
return dice[5];
}
T &face_id(usize idx) {
assert(idx < 6);
return dice[idx];
}
void normalize_as_top_front(T t, T f) {
for (usize i: rep(0, 6)) {
if (top() == t) {
for ([[maybe_unused]] usize _: rep(0, 4)) {
if (front() == f) return;
rotate_z(1);
}
}
rotate_by_id(2 * (i & 1));
}
assert(false);
}
};
template < typename T >
std::vector< Dice< T > > dice_enumeration(Dice< T > dice) {
std::vector< Dice< T > > result;
for (usize i: rep(0, 6)) {
for ([[maybe_unused]] usize _: rep(0, 4)) {
result.emplace_back(dice);
dice.rotate_z(1);
}
dice.rotate_by_id(2 * (i & 1));
}
return result;
}
} // namespace luz