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#include "src/geometry/Z2/constants/ccw-constants.hpp"
#include "src/cpp-template/header/int-alias.hpp"
namespace luz::Z2::constants::ccw {
constexpr i32 COUNTER_CLOCKWISE = +1;
constexpr i32 CLOCKWISE = -1;
constexpr i32 ONLINE_BACK = +2; // c-a-b
constexpr i32 ONLINE_FRONT = -2; // a-b-c
constexpr i32 ON_SEGMENT = 0; // a-c-b
} // namespace luz::Z2::constants::ccw
#line 2 "src/cpp-template/header/int-alias.hpp"
#include <cstdint>
namespace luz {
using i32 = std::int32_t;
using i64 = std::int64_t;
using i128 = __int128_t;
using u32 = std::uint32_t;
using u64 = std::uint64_t;
using u128 = __uint128_t;
} // namespace luz
#line 2 "src/geometry/Z2/constants/ccw-constants.hpp"
namespace luz::Z2::constants::ccw {
constexpr i32 COUNTER_CLOCKWISE = +1;
constexpr i32 CLOCKWISE = -1;
constexpr i32 ONLINE_BACK = +2; // c-a-b
constexpr i32 ONLINE_FRONT = -2; // a-b-c
constexpr i32 ON_SEGMENT = 0; // a-c-b
} // namespace luz::Z2::constants::ccw