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#include "src/geometry/Z2/constants/ccw-constants.hpp"
#include "src/cpp-template/header/int-alias.hpp" namespace luz::Z2::constants::ccw { constexpr i32 COUNTER_CLOCKWISE = +1; constexpr i32 CLOCKWISE = -1; constexpr i32 ONLINE_BACK = +2; // c-a-b constexpr i32 ONLINE_FRONT = -2; // a-b-c constexpr i32 ON_SEGMENT = 0; // a-c-b } // namespace luz::Z2::constants::ccw
#line 2 "src/cpp-template/header/int-alias.hpp" #include <cstdint> namespace luz { using i32 = std::int32_t; using i64 = std::int64_t; using i128 = __int128_t; using u32 = std::uint32_t; using u64 = std::uint64_t; using u128 = __uint128_t; } // namespace luz #line 2 "src/geometry/Z2/constants/ccw-constants.hpp" namespace luz::Z2::constants::ccw { constexpr i32 COUNTER_CLOCKWISE = +1; constexpr i32 CLOCKWISE = -1; constexpr i32 ONLINE_BACK = +2; // c-a-b constexpr i32 ONLINE_FRONT = -2; // a-b-c constexpr i32 ON_SEGMENT = 0; // a-c-b } // namespace luz::Z2::constants::ccw