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#include "src/geometry/R2/numbers/sign.hpp"
#pragma once #include "src/cpp-template/header/int-alias.hpp" namespace luz::numbers::sign { constexpr i32 negative = -1; constexpr i32 zero = 0; constexpr i32 positive = +1; } // namespace luz::numbers::sign
#line 2 "src/geometry/R2/numbers/sign.hpp" #line 2 "src/cpp-template/header/int-alias.hpp" #include <cstdint> namespace luz { using i32 = std::int32_t; using i64 = std::int64_t; using i128 = __int128_t; using u32 = std::uint32_t; using u64 = std::uint64_t; using u128 = __uint128_t; } // namespace luz #line 4 "src/geometry/R2/numbers/sign.hpp" namespace luz::numbers::sign { constexpr i32 negative = -1; constexpr i32 zero = 0; constexpr i32 positive = +1; } // namespace luz::numbers::sign