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#include "src/geometry/R2/numbers/sign.hpp"
#pragma once
#include "src/cpp-template/header/int-alias.hpp"
namespace luz::numbers::sign {
constexpr i32 negative = -1;
constexpr i32 zero = 0;
constexpr i32 positive = +1;
} // namespace luz::numbers::sign
#line 2 "src/geometry/R2/numbers/sign.hpp"
#line 2 "src/cpp-template/header/int-alias.hpp"
#include <cstdint>
namespace luz {
using i32 = std::int32_t;
using i64 = std::int64_t;
using i128 = __int128_t;
using u32 = std::uint32_t;
using u64 = std::uint64_t;
using u128 = __uint128_t;
} // namespace luz
#line 4 "src/geometry/R2/numbers/sign.hpp"
namespace luz::numbers::sign {
constexpr i32 negative = -1;
constexpr i32 zero = 0;
constexpr i32 positive = +1;
} // namespace luz::numbers::sign