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#include "src/geometry/R2/numbers/eps.hpp"
#pragma once #include <cmath> namespace luz::R2 { long double &eps() { static long double EPS = 1e-10; return EPS; } void set_eps(long double EPS) { eps() = EPS; } } // namespace luz::R2
#line 2 "src/geometry/R2/numbers/eps.hpp" #include <cmath> namespace luz::R2 { long double &eps() { static long double EPS = 1e-10; return EPS; } void set_eps(long double EPS) { eps() = EPS; } } // namespace luz::R2