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#include "src/geometry/R2/numbers/eps.hpp"
#pragma once
#include <cmath>
namespace luz::R2 {
long double &eps() {
static long double EPS = 1e-10;
return EPS;
}
void set_eps(long double EPS) {
eps() = EPS;
}
} // namespace luz::R2
#line 2 "src/geometry/R2/numbers/eps.hpp"
#include <cmath>
namespace luz::R2 {
long double &eps() {
static long double EPS = 1e-10;
return EPS;
}
void set_eps(long double EPS) {
eps() = EPS;
}
} // namespace luz::R2